Version reviewed: Dishonored (PC)
Genre: first-person action, stealth
Time to finish: 16 hrs.
Trailer link: Click Here
Bethesda's latest game, Dishonored, has you playing as Corvo, a bodyguard-turned-assassin trying to clear his name after being framed for the Empress' murder. Dishonored takes place in the rundown city of Dunwall, a city overtaken by a mysterious plague. During Dishonored's 9 missions you will traverse a large variety of environs, from dank alleyways to decorous ballrooms. While my initial impressions of the game were good, somewhere along the way things went sour. During this review I plan to explain exactly what I feel they did right with the game, along with where exactly things went wrong.
Dishonored is primarily a stealth game, but during my 16 hour playthrough I found myself making many comparisons to Mirror's Edge. If you're unfamiliar with it, Mirror's edge plays like a first person parkour simulator imbued with an eye-catching style. Upon comparing the two games, one might think that they have little in common, but bear with me while I explain my reasoning a bit. Both games offer a unique art style, both offer a unique play style, and both share the same key flaws. I'll get back to how this is relevant in a minute, but first let me start from the beginning. I first starting playing Dishonored with an open mind. It was great! Everything worked and everything felt cohesive. This was the definitive stealth game. The game's trademark moral choices came into play all the time, often making you feel empowered. (An important thing in a game where you play as a god-like supernatural assassin) As I played further into dishonored, it started to feel like the developers' goals had shifted. No longer was this a stealth game, now it was your typical linear action game. The game's many multiple paths to the target started drying up too, replaced with a single correct route. In addition, the many possible side-quests and optional objectives are few and far between in the latter half of the game.
Before I started writing this review (while I was still playing it), I was prepared to write a glowing review about how this game did so much for the stealth genre. It's kind of shame that game with this much potential never ended up realizing that potential. Now I'm not saying this a bad game, but it could have been a great game. Now that I've explained my experience playing the game, let me tie this back into the Mirror's Edge comparison. The main flaw I felt with Mirror's Edge was shockingly similar --- they both start out great and then sink into a slow decline as they near the end. Mirror's Edge makes that mistake a little bit later in the game than dishonored, but the point remains the same, games should get better as they near the end, not worse. If a game relies solely on one mechanic to drive its gameplay, then it better deliver. In early parts of a game, the developers often limit where you're allowed to go or how you're allowed to play. Ideally this should open up as near the end, letting you experience more freedom now that you've mastered the basics. Take off the shackles so to speak. Doing this in reverse just leads to player frustration and broken expectations. I would be remiss in my duties if I didn't give a solid example, so here goes. Early in Dishonored, the game's tutorial explains that there are multiple ways to reach your target, and for the first half of the game, this holds true, but as you near later sections of the game, there can be as few as one correct route to your target. This led to many frustrating moments in the game where I couldn't reach my target because I wasn't playing it how the developers wanted me too. To have this happen in a game that so strongly emphasizes choice can be very jarring.
The Outsider - Probably the most interesting character in the game. |
Now I've talked a lot about the gameplay, but let me talked about another weak point of the game, namely the story. Dishonored tells a story that's been done dozens of times before, and sadly it does not bring anything new to the table. There is an interesting side-plot going on in the game in regards to "the outsider" and his role in things (not really a spoiler, as you learn about him in the trailers). Unfortunately this only serves as window dressing, since his role in things is never really explained, just used as a convenient excuse to give you your power. Dishonored also lacks much in the line of memorable characters, and the protagonist, corvo, is of the silent variety. Let's just say if you are playing dishonored for the story you will be very disappointed. The ending for dishonored also feels very abrupt, furthering my theory that more work was put into the first half of the game than the latter half.
A shot from one of the best missions in Dishonored. |
By this point you're probably thinking that I hated this game, but you'd be wrong. There are definitely things to like in this game, they just come with a rather large disclaimer. If there's one thing Dishonored get right through and through though, it's the art direction. Dunwall city is simply dripping with atmosphere. The walls are covered in graffiti and muck. the alleys are rat-infested and littered with bodies, and there's a pervading sense of dread lurking around every corner. It truly feels like a city in the midst of a plague. There is tons of detail in the textures too (even if they can be a bit low-res at times). With a few exceptions, there are very few repeated textures. Some may find the cartoonish art style to a be bit of an acquired taste, but it's so unique that it grew on me almost instantly. The city design is very organic, and to me this was the high point of the experience. The sound in the game is quite well done also. From the sharp crack of Corvo's pistol, to the dull thud of a body hitting the ground. Everything feels just about right here.
This is at least as fun as it looks. |
The other high point of the game would have to be the controls. It's incredibly easy to slip in and out of stealth, blink up to a guard, stab him in back, and then disappear. Swordplay also works great in dishonored, especially considered that it's played in first-person. Throughout the game I found myself almost exclusively using the sword on account of it being so much fun to use. For those that care, Dishonored also has a wide variety of alternate weapons. Unfortunately most of them feel very out of place for game focused on stealth. (Really now Bethesda, what good are grenades in a stealth game?) Not once during my initial playthrough of the game did I experience any issues with the controls, and when it all comes together dishonored can be a lot of fun to play.
Gameplay - 7
Music - 6
Sound - 8
Graphics/art - 9
Replay value/length - 5
Final score - 7.8
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